![]() Thalamus should of focused more on his decision to obey death (and destroy the orb) or killing his allies (which he does/doesn't end up doing but is entirely brushed off) The protagonist is constantly both clueless and randomly determined out-of-nowhere to do what he must do. a lot of his gripes are imaginary and non-existent. ![]() And the character doesn't realize Endless is his mother until the very end. Why is Thalamus able to abuse the character's psyche (or the character even)? Why is he emotionally disturbed over his relation with his mother? They had a happy life until war split them apart. I literally expected Death to be an optional end-boss (The game makes loads of allusions that Death's goals is not all it seems) However, lots of complicated names that mean really nothing as there is very little reference points to where the character is or exactly what every term means. The lore is more apparent in what is going in the game as this has more of an RPG spin and the scope is relatively straight-forward. It's everything we would ever want in a souls-like platformer/RPG. This is all my personal account of what I personally have seen or experienced in game on the PC as of the release patch. ![]() ![]() I hope the devs use all the money they got coming in for (What looks and feels like a AAA game) to actually turn it into what it ought to be (or the next best thing) I understand this game may have had a deadline and what we got is what we got because of some stupid deadline.
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